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Michaelman90
Flanoir
AbyssArray
+1
• 5/21/2013

Fusion Calculations

I threw some content on the empty Fusion page along with a bunch of tables reflecting my notes about my observations around how the magnitude/cost of the maturity improvement varies with the combination of enhancer cards.  I believe that with enough data points it should be possible to construct a spreadsheet that would make it possible to predict improvement quantities (basically, reverse-engineering the fusion calculation algorithm).  I'd love to know if other players observe the same numbers that I've been seeing.

I'm also curious about figuring out a better (more usable) representation of the data.  I hope some of you have some ideas!

(edited by administrators)
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Michaelman90
Flanoir
AbyssArray
+1
0
A FANDOM User
• 6/4/2013

you didnt lost, you upgraded your BASE card, always check which one is your base 

0
• 6/4/2013

True, but I still lost the 10evasion.. should have added mine to his to keep the higher skill level. Of course two-time skill increased some.

0
A FANDOM User
• 6/5/2013

it increased the same 10 skills :P always check what u use as base card xD! even if its the same card, skills won't add :( i lost 4 lvls of Beowulfs skill testing that

0
A FANDOM User
• 7/15/2013

I am still pretty new to this game, so i am going to ask a noob question. What happened once a card reaches its maturity? Does it Atk and def points stop increaseing ?

My Shiner is lvl 0 and her maturity is 4021/6000.

Atk 8796 , at this rate i don't think she would hit 10 k even with full maturity.

Am i doing something wrong ? Please let me know?

Thanks

0
• 7/15/2013

My understanding is that ATK/DEF stops increasing when full maturity is reached.  You have to "break maturity" (by using an enhancer card at max maturity) to allow ATK/DEF and maturity on the base card to have more room to increase.

Leveling up the card does not change the max maturity capacity, but I'm not sure whether it allows the ATK/DEF to increase on a max card.

1
• 7/15/2013

From what I've seen, all cards have a growth rate usually described as "precocious" in other games, i.e. ATK/DEF go up quickly at early maturity and as maturity increases the ATK/DEF gain slows down. However, once you go past base max maturity (e.g. going past 6000 on most URs) the growth increases again slightly.

Once a card hits its current maximum maturity (e.g. 6000/6000) it no longer gains ATK/DEF from fusion. However, if you level up a card its ATK/DEF will increase regardless of its maturity (e.g. if you level up a UR with 6000/6000 maturity its ATK/DEF will go up to reflect its higher level).

As a reference to Shiner's stats, my level 3 Shiner has 10931 ATK/7581 DEF with 6165/6165 maturity. I suspect a level 0 Shiner won't break 10k at 6000/6000 maturity.

0
• 7/15/2013

Adding onto MM90, I think my Shiner had about 8.9k when it was at 6.1k maturity. I mat broke it a little, but traded it soon after.

Your best bet is to get another shiner (so you'll get to level 1) and then mat break it.

0
• 7/15/2013
How do i mat break it ?
0
• 7/16/2013
Iduno wrote:
How do i mat break it ?

You should look through the Q&A board for the answers to most questions you may have about the game, as those of us who have been around a while have figured out a bit.

I might direct you here and here for the answers to your question.

0
• 7/16/2013

Thank You friend. =D

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